Now that I have some vague idea how to make spiders, might as well do the other one.
Arachne :D
Medusa!
Hmm.. got a good start on Medusa, but…
…want a bit more time with her to make her less like Gorgon. I’ll resume that one tomorrow.
A Magician Appears!
A Bit Rusty, But Getting Back Into It
Weekend Sprite Attack Incoming
Job’s kept me pretty slammed this week, but I’ve kept the weekend free for knocking out as many sprites as I can. You’ll see updates in that vein starting Friday night!
…and, encounter data entry is done. :D
Here’s the new checklist. The only remaining task before the test build release is finishing the character sprites; bug fixing will happen while the test build is being tested, when that is complete, that’ll be the real release.
1) <in progress> My versions of the character sprites. (Probably the biggest chunk left, but I’ve done some already at least.)
2) <done> Creating new modifiers, updating existing modifiers.
3) <done> Updating character creation (adding Matter options, resistances/weaknesses when appropriate)
4) <done> Capture mechanics for the new demons
5) <done> Placing all the new demons into encounter charts
6) <done> Sanctums for the new uniques, when appropriate
7) Deciding which bugs on the bug list I want to address before release, and addressing them
Whew, Encounter Design Done :P
Finally finished the encounter design (including the encounters for the 2 new Sanctums!) Still have to enter them in, but that’s the easy part.
Roughly 400 or so different encounters exist in Demon at the moment. 85 new encounters (including 21 “rare” ones for non-Tower levels) are being added to the spawn tables, and 46 existing encounters are being changed as a result of the Matter build. (This only counts cases where the number and/or types of demons in an encounter changed: it does not include cases where a demon’s stats/abilities/resists changed, since at that point virtually every counter would count as changed. )
Once these’re entered in, the only major task left is finishing the remaining character sprites for the default set, then it’s test build time. That *will* be a major task, so we’re probably still several days out… but we’re darn close now!
100% Shared Compendium Clear!
Still finishing up encounter tables (so many encounter tables…), but I wanted to announce an awesome accomplishment by OneEyedJoe:
That’s right: across many games of Demon, OneEyedJoe has managed to recruit each demon at least once, including every unique and cryptid! Congrats OneEyedJoe!