I expect these new low-level undead to be the bane of many summoners’ existence.
Saturday Night Sprites
I talk with my friends about Demon sometimes, and once I mentioned Mordecai and his reputation as a top killer of players who dare challenge him.
One of my friends asked, “Could you make it worse?”
The answer is: yes. Meet Perseus! (If you know much about Perseus, then you will easily be able to guess what I’ve done to make him a nastier encounter than Mordecai. )
Anansi’s Here Too
Arachne :D
Medusa!
Hmm.. got a good start on Medusa, but…
…want a bit more time with her to make her less like Gorgon. I’ll resume that one tomorrow.
A Magician Appears!
A Bit Rusty, But Getting Back Into It
Weekend Sprite Attack Incoming
Job’s kept me pretty slammed this week, but I’ve kept the weekend free for knocking out as many sprites as I can. You’ll see updates in that vein starting Friday night!
…and, encounter data entry is done. :D
Here’s the new checklist. The only remaining task before the test build release is finishing the character sprites; bug fixing will happen while the test build is being tested, when that is complete, that’ll be the real release.
1) <in progress> My versions of the character sprites. (Probably the biggest chunk left, but I’ve done some already at least.)
2) <done> Creating new modifiers, updating existing modifiers.
3) <done> Updating character creation (adding Matter options, resistances/weaknesses when appropriate)
4) <done> Capture mechanics for the new demons
5) <done> Placing all the new demons into encounter charts
6) <done> Sanctums for the new uniques, when appropriate
7) Deciding which bugs on the bug list I want to address before release, and addressing them