One of Demon’s rules is that (with very, very few exceptions), anything the player gets access to, so must the AI, and vice versa.
Soul Armor, one of the new Relic Upgrades, allows a summoner to sacrifice a demon to copy the demon’s resistances, HP, and Speed modifiers to themselves. So, naturally, I taught the AI how to pick good Soul Armor targets.
Then, I needed to test it… which involved giving an enemy summoner Soul Armor and then spawning… lots of them (since the result is somewhat subject to RNG, after all, just like the player, an enemy summoner has to pick from what they found, not necessarily what they hoped to find! )