Work on the spawning tables and new sanctums is going well! About 2/3rd the way done. Probably going slower than people might expect, but inserting around 20 new characters throughout the entire Tower is effectively a revamp of all the spawning tables in the entire game.
Fun note on the addition of 2 new sanctums: that will mean that a full clear of the Tower now has 1 more floor than before, so Demon will be a slightly longer game.
Some other fun quirks to shake out of the encounter table revamp so far:
- Many sanctums / side-dungeons have more rare encounters than before. (This doesn’t mean you’re more likely to get rare encounters in a given area, it just means that when you do get one, it will be selected from a larger pool.)
- Turdak’s Sanctum, which for some reason was on average *easier* than a typical Tower floor, has been brought back in line with the difficulty you should expect from a Sanctum. Gone are the days of running into packs of fodder demons. It also now has rare spawns, which were for some reason completely absent from its table!
- Some truly nasty groups were able to be formed with some of the new demons. Nobody is going to like Mandrake groups… at least, not until they make their own perhaps.