A funny thing has happened in the last 96 hours or so…
From 5/30 to about 7/16 or so, there were 120 or so games of Demon recorded on the scoreboard. From 7/17 to now, there have been another 75 or so games. This is kind of an exciting uptick in interest. So first, thanks to everyone who is trying it out, and I hope you’re having fun.
So, I bring this up to ask a question: I had a forum setup here once for Demon, but I closed it because I had lots of spammers but practically no real users (and the few I had were friends I goaded to use it in hopes of it avoiding looking COMPLETELY empty. ) Even people who asked if I had a forum tended to take one look at the total lack of activity and run away quickly.
Is there any interest in me turning the forum back on? If there will be real users there, I’m willing to war with the spammers. If I hear from even a few folks who would be interested in posting, I’ll be happy to turn it back on.
Either way though, thanks again to everyone for trying out Demon. It’s been awesome watching the scoreboard fill up so (relative to previous norms) rapidly. Let me also add a shout out to summoner Xavier, who so far leads the new class of players, having reached Tower:7 on one of his games already. Just under half way to the (current!) top of the tower. Not bad!
I’ll post again soon with an update on what I’m working on for the next build. Cheers!
I’d personally use the forum a lot, since it’d be nice to have a place to talk about strategy and mechanics with other users and give feedback on the game without having to use an inefficient comment system.
Oh, hey. Was hoping you in particular would drop by, you’ve been doing really well. At this point, of the 3 people your Tower:9 run scored under, 2 of them are friends of mine who’ve been playing since the very earliest builds over a year ago. I’m glad you’ve been enjoying the game.
I want to bring the forum back soon: I’m looking into better spammer countermeasures for it. If I can manage that, I’d be willing to open it again regardless of interest level: it was only the combination of both “virtually no users” and “half an hour a day spent squishing spam” that made it so tedious to maintain.