This week, I’ve been working on planning out and implementing various forms of polish for Demon’s capture mechanics.
A fair bit of this effort will be centered on Negotiation initially. The first major piece of this is already done: a UI pass on the negotiation interface itself. It now:
- Shows your current progress towards success, and the amount needed with the Approval meter.
- Allows you to use the mouse to select responses.
- Gives more direct messaging about the results of your choices.
You can see these in the screenshots below.
Next up for Negotiation will be adding more ‘demand’ types to help keep negotiation encounters interesting and varied. Stay tuned for more information on this soon.
However…
There is also something else that has been in the works for about two months now that I’ve been keeping a lid on. But, I’m getting *very* close to being ready to reveal it. What is it? Well, I don’t want to say exactly what it is just yet… but I will very soon. Shortly after that, you’ll be able to see it for yourself in a build.