Up Next: Capture Mechanic Polishing/Upgrades, And…

This week, I’ve been working on planning out and implementing various forms of polish for Demon’s capture mechanics. :)

A fair bit of this effort will be centered on Negotiation initially. The first major piece of this is already done: a UI pass on the negotiation interface itself. It now:

  • Shows your current progress towards success, and the amount needed with the Approval meter.
  • Allows you to use the mouse to select responses.
  • Gives more direct messaging about the results of your choices.

You can see these in the screenshots below. :)

TalkUI1

TalkUI2

Next up for Negotiation will be adding more ‘demand’ types to help keep negotiation encounters interesting and varied. :) Stay tuned for more information on this soon.

However…

There is also something else that has been in the works for about two months now that I’ve been keeping a lid on. :) But, I’m getting *very* close to being ready to reveal it. :) What is it? Well, I don’t want to say exactly what it is just yet… but I will very soon. Shortly after that, you’ll be able to see it for yourself in a build. :D

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