Hey. No official update this week due to the release of Persona Q. Shin Megami Tensei is one of Demon’s major influences, so I always take time to play new entries in the series when they pop up. Progress on the consumables is still going well though. Happy Thanksgiving!
Monthly Archives: November 2014
Up next: Improved consumables
I’m currently working on a fairly major revamp of the consumables in Demon: I’ll be going from 11 items to over 30 in the process, including some rather interesting goodies I don’t want to spoil.
The major goals of the revamp are:
* Standardize items into ‘types’ a bit to help with understanding what items do and how they are used (i.e.: Runes are things you use on enemies, Stones are things you use on single allies, Essences are things you use only on the main character, etc.)
* Add some consumables that, rather than just being ‘save me from bad things’, are exciting treasures that do awesome things, such as permanent stat boosts, extra training points for your favorite allies, etc.
I’m still working on implementing the items, but the art is already complete, so I can share that with you.
11/12: Welcome laptops and Retina displays!
Link to builds: https://www.dropbox.com/sh/akfvy4z8fmsavdm/AACrg9QrE7tcXDtLQOsYb_7Ga?dl=0
This post is actually a bit late, with apologies, the build’s been up for a few days. Finally got laptops and Retina displays working by adding support for a smaller resolution (1080 x 720 in addition to the previous 1152 x 864) and tweaking my sprite code a bit. (“Sprite code?” you ask? Yeah, Demon started before Unity 2D was around, so I still use my own stuff. )
If you tried playing before on a laptop or Retina display and had trouble, give the new build a go and things should be much better.
One note: The resolution Demon runs at is chosen by Demon itself when you run it: it will pick the best of the two your system can support. No need to select it manually.
Here’s a couple of screenshots of the two resolutions (1152 x 864 followed by 1080 x 720):
11/1: Download Hosting Switch and another Sharing Saturday
NEW Build Link (older links no longer valid!): https://www.dropbox.com/sh/akfvy4z8fmsavdm/AACrg9QrE7tcXDtLQOsYb_7Ga?dl=0
Switched to Dropbox for build hosting because even I was tired of Google Drive’s “how do I download the thing” interface issues. Dropbox can occasionally cause Chrome to throw ridiculously overblown warnings about downloading .exes, but I’m hoping that won’t happen much. And now, to the update notes!
Update Notes, 11/1/2014
Interface
- Continuing to adjust ‘new player help’ features, such as hint banners for summoning and
recruiting on the party display, and glowing buttons in the hotkey bar when there context
is relevant.
- Recruit, Item, and Train now display glowing hotkey buttons when appropriate.
Bug Fixes
- Fixed a bug causing Distract, along among debuffs, to not target through enemies.
- Fixed a bug with the grammar engine that caused improper pronoun usage in some cases for uniques.
- Fixed a bug with Poison Needle’s icon.
- Fixed a bug with how enemy summoners reacted to player portal usage.
A screenshot of what some of the new player help features look like in action: