Zyalin’s Art Website

Hey folks. :)

Zyalin, who has recently been creating a ton of awesome fan art for Demon, put together his own website to house his work. :D If you’ve liked his Demon pieces, you should go check out the rest at https://zyalin.wixsite.com/zyalin-art.

As for Demon itself, the Brand Build continues to make progress: I’ve finished the rest of the Create Brand modifier lists and hooked them all up, and I’ve started wresting with how to display message history. Once that and some last bits of polish and solo testing are done, we’ll be good to go.

Cheers, and good luck in the Tower!

More Art From Zyalin + Small Progress Update

Hey folks. :D First, another awesome piece of fan art from Zyalin, this time of an Abbey Lubber. Abbey Lubbers have become an oddly intense subject of conversation of late in the Demon section of the /r/Roguelikes Discord, and I’m still not sure why, but it makes sense why Zyalin would choose to depict one given that. :)

ZyalinFanArt10

And also, a small progress update: I’ve nearly created all the Brand modifier rulesets for use with Create Brand! Once I finish that, the only big thing left before release will be adding a method for viewing more message log history. Still in slow mode due to work, but we’re finally in the home stretch. :D

Cheers, and good luck in the Tower!

Creating Brands From A Forest Friend

I decided to ask Actaeon… well, several Actaeons, actually… to help me test out Create Brand:

CreateBrand1

Let’s see what they ended up producing:

CreateBrand2 CreateBrand3 CreateBrand4

Create Brand’s results depend on the modifier the demon has. As you’d probably expect, Actaeon’s Well Fed modifier tends to produce Brands that penalize Speed, but give defensive bonuses. The word “tends” here is important: there is still a significant random component to Brands made via Create Brand, so you will sometimes see deviations from what you might expect from a given modifier. Still, usually, the result will be fairly consistent on at least the major beats, such as Well Fed’s Speed penalty.

Now I just have to create Brand modifier lists for the other several dozen character modifiers. :P

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Work Picking Up Again

The timing’s a bit demonic, but work’s picking up to a heavier than normal level again, so the full release of Brands may be a little ways off still.

I think I’ve said most of this before in scattered places, but just to reiterate what’s coming:

1) A new Brand Upgrade (still working on the name) that lets you convert demons into Brands. The Brands will tend to have modifiers of types related to the sacrificed demon’s modifier. Unique modifiers will have unique tendencies.

2) Another new Brand Upgrade that raises the number of Brands you can carry significantly.

3) More new Brand modifiers.

4) Some method of viewing past message log messages.

5) A few more tweaks and adjustments to previous Brand content.

Once I can finish all that, the full release will be… well, released. :D Thank you to everyone who’s helped with playtesting the Brand builds up to this point, and another thank to everyone period for your patience with the slower update pace this year. Changes at work have definitely slowed me down from my previous working pace for Demon which is a bummer, but I greatly appreciate everyone being cool about it and remaining supportive of Demon despite the slower pace.

Until next time, good luck in the tower!

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Brand Test Build 9 Posted!

The new Brand Test Build is posted, including new Brand-related Relic Upgrades, as well some new Brand modifiers. The builds available via the forum post link have been updated: http://forum.ferretdev.org/viewtopic.php?f=8&t=414

Presuming no major bugs crop up, the next Brand build will at long last be the actual release, containing the last batch of new Brand-related content.

Thank you all again for the testing help, and good luck in the Tower!

ResistBrand

Brand Test Build 9 Next Weekend

Hey folks. :) Just dropping a quick line to say Brand Test Build 9′ll be out next weekend, introducing new Brand-related upgrades, new Brand modifiers, and Brands on corpse encounters. :D Cheers!

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Brand Test Build 8 Is Up!

Brand Test Build 8 is up! This one fixes nearly every reported Brand Test Build bug so far, except a couple I had to put in the icebox due to not being able to repro them, or not being a good time investment at the moment.

The usual forum post has the links: http://forum.ferretdev.org/viewtopic.php?f=8&t=414

Assuming there are no new major issues introduced in this build, I’ll finally be moving on to adding the remaining Brand-related content next for Brand Test Build 9. Cheers, and good luck in the Tower!

Brand Test Build 8 this Sunday

Whew. :) My free time is finally… well, mine again. :D

I should be able to release Matter Test Build 8 this week, which will fix all current bugs (except any I decide to stuff in the post-release icebox, but that is rare.)

After that, I will immediately begin on #9, which will add the first batch of remaining Brand-related content.

Cheers, and good luck in the Tower!

Next Brand Test Build Soon

Hey folks. :) Apologies for the slower updates this month; April’s had a lot going on, but I should have more development time available after this week.

The bugs are starting to wind down nicely: most of the ones left / being reported recently are balance or polish issues, rather than critical or systemic, so I’ll be switching over to beginning to work on the remaining Brand-related content soon, including Brand-related Relic Upgrades, Brands spawning on corpse encounters, and new Brand modifiers. :)

Thank you everyone for your help with testing, and for your patience while life’s kept me a bit busier than usual. :)

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