Upgrade Costs Progress

UI is close to done, just need some messaging about current upgrade points while in this interface and greying out ones you can’t afford. :D Costs shown here are not final, but they are an indication where my thoughts are heading. :D For reference, 10 is the “normal” cost for an upgrade. Less than 10 will be easier to get than an upgrade is in the current build, more than 10 will be harder.

UpgradeCosts

New Friends For New Summoners

The happy return of the starting ally selection screen. :D

ReturnOfCharacterSelect

And now, a quick peek at the two new starting ally choices: the Familiar and the Tulpa. :) (IMPORTANT: Abilities, stats, and resistances not necessarily final… though, as starter allies, their abilities will follow the format of “main ability”, Draw Wounds, Refresh, and “support ability”, and none of the main/support abilities are supposed to be all that exciting :P )

Familiar

Tulpa

Number 8: Horns of the Hunt

The new Relic being added in the next build is the Horns of the Hunt:

HornsOfTheHunt

As you can see from the tooltip, the Horns of the Hunt’s starting upgrades will revolve around Brands, giving you a starting option that has some pre-investment in this new mechanic. :)

Exactly which upgrades it starts with will depend on what costs get assigned to Upgrades during the balance pass on them I’ll be doing as part of converting Upgrades to a point buy system: every Relic will start with the same number of points. Most of these will be pre-invested in the starting Upgrades for that Relic, but any leftovers will be placed in the unspent pool. It’s possible that for some Relics these leftovers may be enough to immediately buy a cheap Upgrade as soon as the game begins, if you like.

By the by, if you’re wondering what the Relic Wraith for a Horns Summoner looks like, that you’ll have to see in game. :) Cheers!

Next Build: Variable Cost Upgrades and New Character Creation Options

Alright, time to get back to it. :D

The next build’s main features are slated to be:

* Switching over to a point-based Relic Upgrade system. (i.e.: Rather than getting a Relic Upgrade every several levels, you will get an Upgrade Point each level, and Upgrades will cost varying amounts depending on their strength/usefulness. The “average” Upgrade will cost 10, but an individual Upgrade can cost however many makes sense for what it does.)

* The (sort of) return of starting demon selection: Starting next build, you will again be able to pick a starting demon at character creation, from among three demons that are only available at that time (or via Relic Wraith hunting…) The Homunculus will be joined by two other new starter demons, which I’ll post abut later. :)

* An 8th Relic will also be added to character creation, to accommodate more starting sets of Relic Upgrades.

This is obviously not going to be anywhere near as big a build as Brands was, so it will probably not take me over high a year to do. :) For a bit at least, I will be striving to do more bite-sized builds like these, rather than those that add sweeping changes like the Brand system. That’s not all bad news though, because next on the list after this build is adding more Tower floors. :)

Finally, to celebrate the resumption of development after my break, here’s another piece of fan art Zyalin made a little while back that we were saving for a special occasion. :D Thanks again Zyalin!

ZyalinFanArt12

Comments Off Posted in Demon

Flat Mode

Hey folks!

Well, it’s been a week, and so far the Brand build seems to be a great success. Much of the credit for that has to go to the folks who patiently endured the bugs and balance issues present in the test builds that I was providing for the last few months, so let me give a thank you to everyone who helped me out by playing those. :D

That said, squeaking in Demon time while also doing overtime at work has been kinda draining. Work is about to calm down soon, but I need a bit of a break before I jump back into the next piece of Demon development.

I will keep an eye on things here and on Discord in case any significant bugs pop up and address those promptly, as always. But, barring that, I plan on taking a break from development work for roughly 4-6 weeks. This will cover the remaining period of overtime at work (expected to be 1-3 weeks, a bit uncertain still) and also give me a bit of time to rest up from the Brand build push.

It will also give me time to enjoy a certain video game that came out last week… something about three houses. :)

Until sometime in September, thank you for all your support, and good luck in the Tower!

Comments Off Posted in Demon

7/21: Our Time Has Finally Come

ZyalinFanArt11

It took waaaayyyy longer than I’d hoped, but we’re finally here! The Brand build is officially released, and the links to the right have been updated! Thank you to everyone who helped with testing, thank you to everyone period for your patience, and thanks Zyalin for providing another piece of fan art for me to use for the announcement, this one depicting a Summoner who seems to prefer spectral allies! :D

Even if you played the last Brand test build, there will be new goodies awaiting you. Besides some bug fixes and balance tweaks, there are also new Brand modifiers, as well as Brand-related Relic Upgrades, including Create Brand, which allows you to sacrifice a demon to gain a new Brand based on its Modifier. :) Oh, and I nearly forgot, you can now also view previous messages by pressing F12!

As you’d probably expect, this version uses a new scoreboard version. :)

Everything else I would say, I’ve probably said over the last half a year or so. Enjoy, and good luck in the Tower!

Brand Build Release Date: 7/21!

Just dropping a small, but hopefully exciting note. :D The official release of the full Brand build has been scheduled for 7/21!

It’s been a long time in the works, but I hope it proves worth the wait. :) Thank you everyone for your patience and support, and when the time comes, I wish you good luck in the Tower!