A quick progress report: I’m wrapping up the last of the art on my end, which I hope to be finished with this weekend. After that, it will be on to implementation of the end game encounters.
Unsurprisingly, there will be a small amount of new work there since these aren’t exactly your usual encounters, but do not worry: I am mindful of the error committed by some games where the end game encounters, in a desire to be “different” end up being wildly different from what came before to the point of being a curveball that doesn’t follow the rules you’ve been learning and working with up to that point.
For obvious spoiler reasons, I can’t go into the few tweaks being made there; I mostly just wanted to underline that I won’t be trying anything completely out of left field. There will be powerful (and even some VERY powerful) demons, and heroes as well. They’ll have new abilities (even some not seen in the previous build’s giant pile of new abilities); some of these are pretty wild, but still balanced (after all, even at the end, you can gain access to them!) There will be a few possibly unexpected, but within fair bounds, quirks here and there. But overall, my goal is to make it a fair, challenging endgame for everyone’s runs going forward.
No new preview material this time, though I will reveal Part 2 of “These Creatures Are But Slaves Of The Gods” next week.
Hey folks. The 4-day weekend push went pretty well: both of the dungeon art sets are at what I’d call 90% complete: the main thing left for both is what I’ll call the “doodads”: things like the flickering torches, eyes peeking out of a hole, etc. that you see in the existing dungeon sets. But the vast majority of the work (the normal floors and walls) on both is complete.
Based on that, I think the end game build should be able to be released by sometime in October. I’ll try to pin down a more specific date as we get further along.
Not that it’d be easy to notice with only limited information releases about the next build, but work’s picked up a bit which I admit has slowed progress. It feels odd perhaps to say that given nobody would have likely noticed anyway with the spoiler blockage, but I’ve always been open about delays in the past, so I wanted to speak up anyway.
The good news however, is I have a 4 day weekend coming up next weekend. I hope to knock out the dungeon art during that, which is the biggest chunk of work remaining. After that, the only things left would be a few more character sprites, a little bit of coding, and some testing. Though I will not be showing the dungeon art for spoiler reasons, I will update that Tuesday with how the push went.
Not every character you meet in the end game is a unique. Some minions and normal demons stand beside them… here’s part 1 of a preview of these servants of those who await at the Tower’s end.
Hey. Still working on the pile o’ art the end game build needs. Unfortunately, no character preview today: there aren’t that many more I want to reveal before the release itself, so I’m going to spread the rest out a bit more. I will try to think of something else I can do to ease the waiting a bit in the meantime. Cheers!
A small but special surprise today: a preview of a character I have never even hinted was coming. Don’t worry, I’m going to save plenty for the build itself, but I wanted to have at least a few reveals of entirely new-to-everyone things to show during the dev cycle.
For our next preview, here is Jeanne D’Arc, another Hero you will meet at the end of your climb of the Tower.
The run up to this next build’s tricky. Since it is now pretty much entirely end game content (having put everything about it that wasn’t into the previous build), it is going to be difficult to find progress to show that is not kind of spoilery.
Still, that’s a tomorrow problem, because I did already reveal at least a little about what’s coming, which lets me at least show some goodies related to those elements. So, meet Merlinus
…am going to make a status update about status updates. Namely, status icons and indicators, which Ontoclasm recently did a set of to add to the already large mountain of icons he has created for Demon. You can see some of these in the screenshot below.
He also updated approximately 70 of his previous ability icons to match the new status icons in his set, which is extra awesome. Thank you again Ontoclasm!