Though this next build isn’t *the* Upgrades build, it will have a small number of new and changed upgrades.
Here’s a brief summary of each:
Fast Summon: Converts Summon to a fast action (takes 1/2 a turn instead of a full turn.) Unlike Quick Summon, this has no cooldown. Fast Summon is now a pre-req for Quick Summon, and replaces Quick Summon has a starting upgrade for Crown of Glory.
Fast Dismiss: Converts Dismiss to a fast action (takes 1/2 a turn instead of a full turn.) Unlike Quick Dismiss, this has no cooldown. Fast Dismiss is now a pre-req for Quick Dismiss, and replaces Quick Dismiss has a starting upgrade for Crown of Glory.
Lifeguard: Significantly reduces the MaxHP lost when Demon Preservation is triggered.
Death March: Requires Lifeguard. Restores a demon’s HP and removes negative status effects when Demon Preservation is triggered.
Restore Demon: Unlocks Restore Demon, which allows you to revive dead non-unique demon allies. No longer costs credits, but will have a cooldown similar in nature to Enemy Lure.
Consume (changed): No longer an upgrade to Delete Demon, it is now unlocks its own Consume transmutation, which you can use to heal yourself by draining your allies’ MaxHP.
Yay new things. How much max hp will demons lose from preservation with lifeguard? Will it synergies with consume? Will hostile summoners be able to use restore demon in combat? (I always wanted them to use enemy lure right before death just to spite the player :p but restore isn’t as mean so it’s not unreasonable for them to use it).
With Lifeguard, Demon Preservation chops off about 40-45% of base MaxHP (as opposed to around 80-90% without it.) This leaves enough to wring a bit of recovery out of them with Consume, if you wish.
Using Restore Demon in combat isn’t much help… it always sets MaxHP to 1 now as one of the side-effects of it becoming “free”.