Speaking of demons that got new/changed abilities…
4 responses to “Ch-ch-ch-changes (To Some Demons)”
Ack, these will be a pain in the butt! The tower is a harsh place indeed…
A bit worried about AI’s potential misuse of Panacea. Hopefully it won’t spam it to remove 1-2 insignificant debuffs, otherwise it’s a great ability. Buff to Chachapumas, exactly what we needed. Now you just need to give Execute to Onies and barely anyone will be able to win ever again.
The AI tends to assume if it has an ability, you want it to use it. The SP cost on Panacea (30, without Lifegiver’s reduction) will hurt its AI evaluations a bit though, so there is some nod to your concern.
I’d always wanted Chachapumas to have an ability that reflected their terrifying aspect (lion-like face, carrying around a severed head as a totem), but there wasn’t an appropriate one before now.
Luckily, Execute is a Slash ability, which isn’t really appropriate for the Tower’s mace-wielding Oni, so you don’t have to worry about that.
Ack, these will be a pain in the butt! The tower is a harsh place indeed…
A bit worried about AI’s potential misuse of Panacea. Hopefully it won’t spam it to remove 1-2 insignificant debuffs, otherwise it’s a great ability. Buff to Chachapumas, exactly what we needed. Now you just need to give Execute to Onies and barely anyone will be able to win ever again.
The AI tends to assume if it has an ability, you want it to use it. The SP cost on Panacea (30, without Lifegiver’s reduction) will hurt its AI evaluations a bit though, so there is some nod to your concern.
I’d always wanted Chachapumas to have an ability that reflected their terrifying aspect (lion-like face, carrying around a severed head as a totem), but there wasn’t an appropriate one before now.
Luckily, Execute is a Slash ability, which isn’t really appropriate for the Tower’s mace-wielding Oni, so you don’t have to worry about that.