The next build (adding Matter, an entirely new element/ability type) to the game is a pretty big one.
Annnnd, I’m still in the “adjusting” phase of my new job.
Between those facts, it’s probably going to be one of our slower build cycles. I will post information and screenies as they become available, but the pace is going to be a bit slow at the start while I’m still heavily in the design phases and adjusting to the new job’s effects on my schedule.
But, slow or not, work *is* progressing, and hopefully sooner rather than later, I’ll have more details to share! Cheers, and good luck in the Tower!