Also coming in the next build: four new sets (three each, one for each ‘tier’ of the Tower) of modifiers. Like most non-unique modifiers, these will be able to show up throughout the Tower at random, pre-applied to the demons you encounter. Additionally, existing demons will be reviewed and, where appropriate, will have one of these new modifiers replace their current inherent one.
As a preview, here is the tooltip of the lowest tier member of each new modifier set:
Hoo boy. I think it’s about time there’s would be regular modifiers that increase vitality agility aside from Deadly+, Frigid+, and xsworn+. From just a glance these all look really interesting. I think they’ll add even more to the game’s replayability with entirely new demon builds becoming viable.
It looks like the Ravager+ modifiers will make up for the fact that Hand of Night has disappeared from the game since the nerf to the starting abilities, which is a nice comeback.
Yep, Hand of Night is available in every tier of Ravager.
Edit: Though, for the record, Hand of Night was still available… on a certain cryptid’s unique modifier.
Does this mean we’ll also see physical hybrids for Mind, Matter, and Body?
Initiate more or less serves that role for Mind (though it includes some non-Mind Presence cooldown abilities.) Matter and Body don’t feel quite as suited for them yet, at least based on currently available abilities.