Hey folks
Just wanted to drop an update that I’m nearly done with getting Aux Power and Guard converted to their party forms. I’m testing them pretty heavily since I had to poke at the combat code a fair bit to adjust for the idea of a Summoner’s upgrades being able to affect allies’ combat performance, but so far so good.
The new stats on their effects (possibly still subject to change), if anyone is curious:
Aux Guard I: At 2 or less demons, reduces incoming damage and increases status resistance by 15% for you and your demons. No effect on Heroic targets.
Aux Guard II: At 1 or less demons, reduces incoming damage and increases status resistance by 15%, for you and your demons. Stacks with Aux Guard I. No effect on Heroic targets.
Aux Power I: At 2 or less demons, increases damage and healing dealt by 15% and reduces SP costs and cooldowns by 15%, for you and your demons. No effect on Heroic targets.
Aux Power II: At 1 or less demons, increases damage and healing dealt by 25% and reduces SP costs and cooldowns by 15%, for you and your demons. Stacks with Aux Power I. No effect on Heroic targets.
(Note: The 25% in Aux Power II, as opposed to the 15%s everywhere else, isn’t a typo. Math is a little weird on splitting Heroism among a party.)
As previously discussed, there is no longer an Aux Power III / Aux Guard III level of these, so there is no longer a benefit to playing with 0 demons. Splitting the “Heroism” at least 2 ways should fix a fair bit of the balance issues that existed with giving full Heroism to the player character alone.
Honestly, I find it weird anyone would want to play this game without using the demons. I mean, aren’t the demons kind of the point? Unless it is a self-imposed challenge, maybe.
On another note, gotta say I love stacking effects!
I don’t think it’d have been nearly as popular if playing with no demons hadn’t also turned out to be vastly easier thanks to the overwhelming power bonuses Titan’s Fist gave.