My project at work is approaching alpha, so I’ve been a bit blasted this week, but work continues on designing the abilities for the new demons… as well as adding some new ones for the existing cast, and some others to add to the lists random modifiers can draw from. These abilities will include some interesting new mechanics as well.
In an attempt to balance out the number of abilities available to each playstyle and element, many of the abilities being added are focusing on previously under-represented elements such as Fire, Ice, Electric, Body, Mind, Light, and Dark to make them more viable as a primary focus for characters or even entire teams, and also to better illustrate what are supposed to be their unique strengths and capabilities.
Once I finish the ability design and start on icons, I’ll post some teasers of some the new abilities so you have some idea of what’s coming.