…and, encounter data entry is done. :D

Here’s the new checklist. :) The only remaining task before the test build release is finishing the character sprites; bug fixing will happen while the test build is being tested, when that is complete, that’ll be the real release. :D

1) <in progress> My versions of the character sprites. (Probably the biggest chunk left, but I’ve done some already at least.)
2) <done> Creating new modifiers, updating existing modifiers.
3) <done> Updating character creation (adding Matter options, resistances/weaknesses when appropriate)
4) <done> Capture mechanics for the new demons
5) <done> Placing all the new demons into encounter charts
6) <done> Sanctums for the new uniques, when appropriate
7) Deciding which bugs on the bug list I want to address before release, and addressing them

Whew, Encounter Design Done :P

Finally finished the encounter design (including the encounters for the 2 new Sanctums!) Still have to enter them in, but that’s the easy part. :P

Roughly 400 or so different encounters exist in Demon at the moment. 85 new encounters (including 21 “rare” ones for non-Tower levels) are being added to the spawn tables, and 46 existing encounters are being changed as a result of the Matter build. (This only counts cases where the number and/or types of demons in an encounter changed: it does not include cases where a demon’s stats/abilities/resists changed, since at that point virtually every counter would count as changed. :D )

Once these’re entered in, the only major task left is finishing the remaining character sprites for the default set, then it’s test build time. :D That *will* be a major task, so we’re probably still several days out… but we’re darn close now!

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100% Shared Compendium Clear!

Still finishing up encounter tables (so many encounter tables…), but I wanted to announce an awesome accomplishment by OneEyedJoe:

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That’s right: across many games of Demon, OneEyedJoe has managed to recruit each demon at least once, including every unique and cryptid! Congrats OneEyedJoe! :D

Spawning Table Fun

Work on the spawning tables and new sanctums is going well! :D About 2/3rd the way done. Probably going slower than people might expect, but inserting around 20 new characters throughout the entire Tower is effectively a revamp of all the spawning tables in the entire game.

Fun note on the addition of 2 new sanctums: that will mean that a full clear of the Tower now has 1 more floor than before, so Demon will be a slightly longer game. :D

Some other fun quirks to shake out of the encounter table revamp so far:

  • Many sanctums / side-dungeons have more rare encounters than before. (This doesn’t mean you’re more likely to get rare encounters in a given area, it just means that when you do get one, it will be selected from a larger pool.)
  • Turdak’s Sanctum, which for some reason was on average *easier* than a typical Tower floor, has been brought back in line with the difficulty you should expect from a Sanctum. Gone are the days of running into packs of fodder demons. It also now has rare spawns, which were for some reason completely absent from its table!
  • Some truly nasty groups were able to be formed with some of the new demons. :) Nobody is going to like Mandrake groups… at least, not until they make their own perhaps. :D
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The Checklist

Keeping this here so folks can see the progress so far. I posted this list originally before the new year, and was editing it from time to time to show progress, but I don’t know if anyone actually noticed I was doing that. :P So I’ve reverted that one to how it was, and posted this one here with the progress on it instead.

As a reminder, once 1-6 are complete, I will release a test build while I finish up 7 (and so I can find out if there any must fix bugs with the new stuff to fix as part of 7, for that matter.)

1) <in progress> My versions of the character sprites. (Probably the biggest chunk left, but I’ve done some already at least.)
2) <done> Creating new modifiers, updating existing modifiers.
3) <done> Updating character creation (adding Matter options, resistances/weaknesses when appropriate)
4) <done> Capture mechanics for the new demons
5) <in progress> Placing all the new demons into encounter charts
6) Sanctums for the new uniques, when appropriate
7) Deciding which bugs on the bug list I want to address before release, and addressing them