Whoops: four modifiers had some misplaced abilities in them in the original 9/1 version. Updated the links to 9/1/2018_b. Special thanks to OneEyedJoe for spotting the errors (and so quickly to boot!)
Author Archives: Herbie
9/1: Abilaplooza
Ch-ch-ch-changes (To Some Demons)
Ch-ch-ch-changes (To Some Starting Builds)
Here’s a few previews of the new/changed starting options coming in the next build. I realize any time I change these someone will probably be grumpy…
…but on the other hand, 1) I’m planning on nerfing starting builds as a whole Really Soon (will be the same build that revamps Relic Upgrades), 2) This is the easiest way to make sure people get to try out the new ability types, since there aren’t any new demons using them and most will otherwise be limited to modifiers and a few changed demons, and 3) Demon’s still in alpha
Next Release Targeted For This Week
Quick update: I hope to release the “bucket of abilities” build, with nearly 60 new abilities sprinkled throughout the Tower, by sometime this weekend. Cheers!
Negative Energies
Updated Auras and Some Other Goodies
Alternative Medicine
Some Other Lost Children
Let There Be Light
For awhile now, there’s been a bit of an imbalance between the Light and Dark elements. In most respects, they mirror each other, but then there were Dark’s MaxHP damaging/draining abilities. Light didn’t have any equivalent, and it’d been bothering me for awhile. But, I finally figured out (and overcome small implementations with) an idea I’m happy with, which is represented by an example I’ll show here.
Stellar Ray and its various cousins will be part of the new ability content push build that is next up for release.