4/12: It Makes The World Go ‘Round

MoneyMakesTheWorldGoRoundIt’s here. :D The long awaited currency build has finally been released!

This of course also includes a scoring version change, so the scoreboard is fresh and empty again. :) Go play and find out how you stack up in the brave new world. :D

The changes are rather extensive, so I won’t go into full details here in the post. So instead, a short summary:

  • You can find currency in the Tower now, known as Credits.
  • Credits can be spent in the Transmutations menu, accessed by pressing ‘t’ or clicking on its hotkey bar button between View Party and View Map.
  • Transmutations replace several previous systems.
  • Copy Ability replaces both training points and automated learning from demon allies.
  • Fuse Demons replaces Silver and Gold Matrix items.
  • Restore Demon replaces Spirit Chimes
  • Various other systems touched by the new system or the older systems replaced have been updated accordingly.

For this build in particular, I am especially interested in any feedback. :) It’s very likely game balance has been significantly impacted by these changes. That isn’t necessarily a bad thing, but I want to know as much as possible about what has changed in that regard, and it is not always easy to see with your own eyes. :D Please feel free to post in the comments of this post, or (even better!) on the forums with what you think of the changes.

Next up: some UI changes I’ve promised a few people. :P Then, back to more exciting things. :) Good luck in the tower!

3/22: Zoomed In

New build is out, download links have been updated. :D Lots of good polishy/balancey bits in this one. Next up, currency. :D A list of the major changes can be found below the screenshot. :)

SlimeCloseUp

Some of the bigger things included in the 3/22 build:

  • (Hopefully) cleaned up texture errors that were occurring on a small number of machines.
  • Demons with non-aggressive ability sets are now considerably more reluctant to advance into melee when not under orders to do so.
  • Characters now need considerably less experience to reach 2nd level: this will usually happen mid-way through Tower:1 now. A bit less experience is also needed for 3rd level, this will sometimes happen as early as Tower:2.
  • Several demons have had their resistance tables adjusted, particularly corporeal undead found early in the game. Zombies in particular are very different from before on this point.
  • Some early encounters involving Ukobach, Preta, and Jiang Shi have been adjusted to introduce the concepts of ranged attacks, smite-targeting attacks, and leap attacks a bit more gently.
  • Auto-explore is somewhat more efficient in how it approaches filling out the level map.
  • Four new items can be found in the Tower: the Guardian Gem that briefly provides some protection from attacks for your party, the Magic Map that reveals the structure, portals, and items on a level, the Calm Card that immediately unsummons all of your allies as a free action, and finally, the Zephyr Card that immediately summons one ally at range as a free action.

Plenty of other stuff was added or changed as well, see the change log included with the downloads for more details. :) Enjoy, and good luck in the tower!

3/2: The Word For World Is Trees

It’s finally here. :D The new build (available for download right now at the links over on the right) is out, adding the forest realm of Arcadia as a possible for substitute for Tower: 1 & 1/2.

Arcadia

When Arcadia is in a given game, you will find its portal on Tower: 3 (notably, not Tower:2 where Tower:1 & 1/2 is accessed from.)

This build also has some other good stuff:

  • Slimes are no longer weak to Fire and Electricity.
  • Freybugs are now weak to Light instead of Fire.
  • Modifiers granted to demons now give stats focused more on the role the modifier encourages rather than just the abilities it can grant. (i.e.: Melee modifiers now grant more Agility and Vitality than before, for example)
  • Some small adjustments to Earth Break, Avalanche, and Bloodlust to bring other melee abilities back up to speed. (Yes, this means I nerfed those three things :P Sorry, had to be done! :P )
  • The new demons local to Arcadia can sometimes be found in the Tower itself, as early as Tower:4.
  • Adjusted the AI calculations for stagger/turn acceleration effects.

Enjoy, and as always, good luck in the Tower. :D

2/13: Bug Fixed

New build is up at the links on the right. :)

Fixes the 2/12 bug where certain status effects couldn’t expire while the affected character was unsummoned.

Also fixes a long-standing bug with Maul that caused the first attack to be auto-hit.

2/12: Fixing Broken Hearts

…among other bugs, polish fixes, and small UI/AI tweaks. Probably not the most exciting build ever, but I can’t completely neglect non-content things, even during a content push. :)

Major highlights:
* Frozen Heart and Storm Heart actually work now. :)
* Many ‘control’ type status effects now “wait” until the target gets a turn before expiring. Since these status effects can’t be refreshed by being reapplied, this helps raise the odds of the target getting at least some ‘clean’ turns now and then, even when facing several opponents capable of applying control effects.
* Some AI tweaks related to Guilt, Pariah, DEFDown, DEFUp, EVDDown, and EVDUp effects.
* Other assorted polish bits, balance tweak, and bug fixes.

The next build will be a bit more exciting, but we have to eat our veggies too. :D Good luck!

2/3: Movin’ On Up

New build is out. :D Download links have been updated, so go grab it. :D

Major goodies of this build include:

  • Three new floors have been added to the top of the Tower, bringing it to 20 floors total.
  • 17 new characters and 39 new abilities were added (most to the three new floors, some to other areas)
  • Hand of the Dead has a new primary option: Debuff, which gives touch-range abilities that apply two debuffs at once.
  • Vodun Mask’s Mind secondary is now Minor Pain instead of Mind Blank. Minor Pain has less stagger, but does damage.
  • Crown of Glory’s Buff secondary is now Leadership instead of Cursebreak Cut. Leadership causes your physical attacks to speed up the next turn of randomly selected allies.
  • Various balance tweaks and bug fixes.
  • Scoreboard has been reset for this version, since it added significant new content.

Enjoy, and good luck in the Tower. :D

1/1: Happy New Year!

The build that adds the 3 floor Anomaly branch to the game is posted! You can download it now from the build links to your right. :D

However, this build did quite a bit more than just add the Anomaly: several interesting and important balance and system changes also took place. The change log is quite extensive, you can read all about it in the change log I include with each build, or here at this link I’ve pasted to make it easier since they’re more extensive than normal. :)

IntoTheAnomaly

What awaits you on the other side of such a strange portal? Only one way to find out! The Anomaly appears in every game: 50% chance of it appearing on Tower:5, 50% chance of it being on Tower:6 instead. Remember you can’t backtrack in the Tower: once you’ve found the floor it appears on, you must enter before leaving that floor, or give up the chance for that game.

Finally, as mentioned in previous posts, the scoreboard has been reset. It’s a brand new world out there, go see how far you can get! Good luck, and please enjoy your time in the Tower in 2016. :D