12/26: Neither Is This One

Sorry, still not the Anomaly build, but that’s getting very close. :P This is an interim build that fixes two bugs (one a nasty one) with capture mechanics that ask you to kill X demons over Y turns. Thanks go to Geminimax for the bug report. :D

Not much else to say, so go grab it. :D Hope everyone had a Merry Christmas or other chosen flavor of winter holiday. :D

12/15: This Is Not The Build You Were Looking For

Well, probably not. :) This is NOT, I repeat, NOT the content build yet: instead, it is a fix for an recently discovered and quite annoying AI quirk that was unfortunately high enough priority to interrupt the content push to stop and fix.

However, as a bonus, it also includes the drop shadows I had already added to Demon’s fonts, which should improve readability of in-game text, particularly in smaller resolutions. :)

That’s really all this build does, most of the other work since the 12/3 build has been on the new content, which isn’t ready to release yet, but it’s coming along nicely. :)

Builds are over at the usual links on the right, like always. :) Have fun, and good luck in the tower!

12/3: For the Record

Wha? Another new build already? Yep. :D

This is a small, but potentially quite useful one: it adds a new party dump feature. Simply press F10 in game and a text file will be generated that contains everything (or at least quite a bit) anyone would probably ever want to know about your current game and party. The file is generated in the Records subdirectory of Demon’s file structure.

Here’s a pastebin of what a very early game one looks like: http://pastebin.com/wSftRZhF

Hopefully this will be useful when discussing builds/strategies with other players. :) Enjoy!

12/1: Quit the Bug Hunt

New build posted. :) Nothing toooo exciting yet, the first batch of new content is still in the design phase, but I wanted to get some bug fixes out before that drops. :)

One of the bugs fixed is a nasty one: exiting Demon in full screen mode used to cause your resolution to drop by one slot the next time you played! Unfortunately, fixing it on systems it has happened on requires a tiny bit of manual labor: simply close Demon while it is not running in full-screen mode, then re-open it, with the 12/1 build. The bug will be gone. :) Thanks to Sandman25 for discovering and helping me test a fix for the bug. :)

This build also fixes a nasty bug where Bloodthirst and Gluttony were cancelling out instead of working together. :P Boo.

Finally, I added a save and quit command (shift + Q) for full screen mode convenience. To prevent unfortunate accidents involving ctrl + Q, the abandon character command, that now requires you enter the name of your summoner in order to use it.

11/26: Tiny Tooltip Troubles

11/26 build is released to fix a UI bug with the new smaller resolution regarding tooltips that were “locked” covering up important message log prompts. If this has been happening to you, the 11/26 build should fix it. Thanks to Sandman for the quick bug report. :)

11/24: Demonic Gratitude

New build is posted! Grab your preferred flavor from the links on the right. :D

My previous post covered the main changes, so I don’t have a whole lot else to add. :) If you want more details, you can always check out the change log included with the builds. :D

Here’s a screenshot showing that the new build is still the same happy game everyone has grown to love. :P

Whoopsie

Enjoy, good luck, and happy Thanksgiving to everyone in the US!

11/9: Smaller Spaces

Another build so quick? Yep. :D It’s even a fairly significant one! The build links on your right have been updated, grab your favorite flavor and go. :D

The major changes in this build are the introduction of a rudimentary set of encounter control features designed to prevent double encounters and (now that it is no longer necessary as an artifical/hacky means of preventing double encounters) and a very significant reduction in the size of dungeon floors.

It is my expectation that double encounters are virtually (not completely, but almost!) eliminated based on my own testing, which considering that is true on top of the dungeon floors containing roughly only 25% of the playable area they did before, is a pretty good result for a first pass.

You can see the difference in level size from this pair of Tower maps below. On the left you have one of the new levels, on the right, one of the previous ones. It’s worth noting that I have not made an attempt to upgrade level generation yet: this was just a size reduction. :) Level generation improvements will come once I’m back onto content development.

NewAndOldMaps

Next up, the remaining capture mechanics polishing, then… the wide, wide world of content development! :D

11/4: It’s Always Something

Small bug fix release that addresses a bug 11/3 introduced with player allies sometimes refusing to acknowledge former enemies are friends now that you’re working on capturing them (Headless, Asrai, etc.)

Thanks go out  to Rogueliker, whose stream of Demon I spotted this during last night. :D

11/3: It’s Important To Have Character

Whew. :D At long last, the build with Geminimax’s new character sprites and improved negotiation mechanics is released. :D Go grab your favorite flavors from the download links on the right-hand side of the page.

I hope everyone is as excited about this build, particularly the new character sprites, as I am. :) I’ve been playing and testing with them for a few weeks now, and I couldn’t be happier with how they’ve turned out. :)

If you haven’t seen them yet, here’s a few screenshots… but what are you waiting for? Go play! Also, if you want to check out more of Geminimax’s excellent artwork, visit his DeviantArt page at http://geminimax.deviantart.com/

Enjoy, and as always, good luck in the Tower!

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