Hey folks. Been a week since my last post, so I figured I’d give a small update.
The second half of the capture mechanic polish pass is going pretty well. “Defeat X in Y turns” mechanics now support travel between floors and also reveal the location of the nearest enemy on the map for the duration of the attempt. This should make these capture attempts much better and more fair gameplay-wise. You’ll be able to see the marker on both the mini map that is always visible, and on the main map.
Protect captureables now have the ability to spawn enemies to attack the target, finally bringing this particular mechanic to the level it was supposed to be at. Here we can see an Asrai being mobbed by angry peasants. (Note: The spawned enemies aren’t worth XP for balance reasons, but you do get XP for successful captures.. and of course the demon itself is also a reward.)
Also looking at a little more polish to encounter management: there’s still a teeny bit of double encountering going on of the ‘both at once’ kind I don’t approve of, going to see if I can tweak that out of existence.
Finally, going to see if I can figure out a way to squeeze the UI into a smaller size resolution so people can play on smaller monitors. No promises on this one, but I’m going to at least look.