Not every character you meet in the end game is a unique. Some minions and normal demons stand beside them… here’s part 1 of a preview of these servants of those who await at the Tower’s end.
Hey. Still working on the pile o’ art the end game build needs. Unfortunately, no character preview today: there aren’t that many more I want to reveal before the release itself, so I’m going to spread the rest out a bit more. I will try to think of something else I can do to ease the waiting a bit in the meantime. Cheers!
The run up to this next build’s tricky. Since it is now pretty much entirely end game content (having put everything about it that wasn’t into the previous build), it is going to be difficult to find progress to show that is not kind of spoilery.
Still, that’s a tomorrow problem, because I did already reveal at least a little about what’s coming, which lets me at least show some goodies related to those elements. So, meet Merlinus
…am going to make a status update about status updates. Namely, status icons and indicators, which Ontoclasm recently did a set of to add to the already large mountain of icons he has created for Demon. You can see some of these in the screenshot below.
He also updated approximately 70 of his previous ability icons to match the new status icons in his set, which is extra awesome. Thank you again Ontoclasm!
Hey folks. Popping by real quick to say development work resumes July 1st (at the start of a nice 5 day weekend from work, no less.) To the Tower’s top we go!
Going to take a short break to catch up on a few games (looking at you Shin Megami Tensei: Nocturne Remaster, even if your DLC scheme is kind of off-putting…) and rest up before the giant art push ahead for the end game build. And art is pretty much all that is left for that: I already did all the ability work with the last build, even though some of the abilities didn’t go into that since they’re end game content. But… there is a lot of art left, no denying that either.
See you again soon and until next time, good luck in the Tower!
A teeny tiny build update: Friction Burn was incorrectly not being counted as a movement ability; this is fixed in the 6/4 build which has been posted at the usual links.
I’ve updated the download links with the 6/1 build, which fixes a few small bugs including:
- God of War having no description.
- Reserve Power never being used by the AI.
- The Adept modifier being found too often and not adjusting stats.
- Some of the new passives for reducing cooldowns triggering too many times off of certain abilities.
- Couple of other minor things.
None of these are critical, so feel free to grab 6/1 after you finish your current 5/31 run. Enjoy, and good luck in the Tower!