UI Improvements for the Faithful

With all these new abilities that only affect characters who meet certain conditions, I figured it would be annoying to have to guess/remember/figure out which characters do and don’t meet the conditions. So, starting with the next build, cells containing characters that will be affected by the ability in question will be colored differently than ‘empty’ ones within the area effect.

In the example below, only one goblin is designated as an actual target, because only that one is both within Humble’s area of effect and meeting both the “affects enemies” and “whose HP is at or above their base maximum” requirements.

This change should also affect other, older conditional abilities, making them a bit easier to use too. :)


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