9/1: Abilaplooza

New build is released, links to the right have been updated!

EstasChanges

Close to 60 new abilities have been added to the game, in addition to a collection of bug fixes and quality of life interface improvements. Enjoy, and good luck in the Tower!

Ch-ch-ch-changes (To Some Starting Builds)

Here’s a few previews of the new/changed starting options coming in the next build. I realize any time I change these someone will probably be grumpy…

…but on the other hand, 1) I’m planning on nerfing starting builds as a whole Really Soon (will be the same build that revamps Relic Upgrades), 2) This is the easiest way to make sure people get to try out the new ability types, since there aren’t any new demons using them and most will otherwise be limited to modifiers and a few changed demons, and 3) Demon’s still in alpha :P

NewStarts1 NewStarts2 NewStarts3 NewStarts4

Let There Be Light

For awhile now, there’s been a bit of an imbalance between the Light and Dark elements. In most respects, they mirror each other, but then there were Dark’s MaxHP damaging/draining abilities. Light didn’t have any equivalent, and it’d been bothering me for awhile. But, I finally figured out (and overcome small implementations with) an idea I’m happy with, which is represented by an example I’ll show here. :D

StellarRay

Stellar Ray and its various cousins will be part of the new ability content push build that is next up for release. :D

Light At The End Of The Tunnel

Not much of an update to offer: just a note that I’m drawing close to the end of my overtime at work and should be able to start work on the new abilities build I’m doing for fun between veggie builds soon. :D

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