Build Release Date Set!

Alrighty! We’re finally close enough that I can set an official release date: The new build, which adds 3 new Tower floors and related content, will be released on October 4th!

This’ll give me enough time to finish up the last bits of work, as well as do a decent amount of testing to make sure things’re solid. :)

I’ll see if I can think of any other interesting preview material to show before then, but most of the remaining work isn’t very visual (mostly bug fixes, a new option for skipping the main menu by default, some other minor bits.)

The “Boring” Parts

Hey folks. :) Not much new to show: I’m working on the last bits of details that need to be finished up before I begin testing: things like putting the new abilities in appropriate Modifiers, making the new Modifiers for the new Uniques, bug fixes, and feature requests that accumulated. Good stuff, but doesn’t make good show material for the most part. :P

Hopefully I’ll be able to give a release date for the new build soon. I’ve got a three day weekend coming up that I hope to use to make a pretty big chunk of progress: I should be in a position to pin down a release date for the 27-29 build after that. Cheers!

Still More Demons

Part of why this update’s taking a bit is because I accidentally made it 2nd only to the Matter build in terms of the number of new characters. :D Here’s another preview to tide you over as I continue working towards release. :)

Jorogumo Kaliga-On Ijiraq Meamei Mothman Shiva Thor Valkyrie


As promised, a preview of some of the new demons, which I suspect (and hope) will be quite productive at making new wraiths. :) Demons with new abilities have one of them shown in a tooltip. :D

Athena Cherub Marmoo Sati Spriggan

40 Down, Not Many More To Go

Small progress update: I’ve implemented about 40 or so of the new abilities for the next build. :) I was tempted to wait until I was done with them to post again, but didn’t want to leave folks hanging longer than the usual week or so I go between posts. Next week’s update should include some demon and ability previews. :D

This Is (Probably) Not The Build You’re Looking For

..but, it’s still a build I need to release, as it fixes a bug that sometimes caused the Great Healer passive to make Mending status permanent instead of reducing the duration. The build also includes a bit of code to remove permanent Mended status from anyone saddled with it (though of course, you’ll need to move your Save files over from the previous version in order for this one to find them. If you don’t have permanent Mended status on any characters, no need to worry with it.)

Links at the right have been updated, so go ahead and grab it. :)

Don’t worry, I’m still plugging away at the Tower:27-29 content build. :) I’ll have more preview material, though we’re actually getting fairly close to release too. :D

Not Quite Over 9000, But Over 800 Isn’t Bad

I’ve finished the icons for the new abilities:


…and since with these, Demon will be passing the 800 mark on total abilities, I can’t resist the excuse to paste the entire atlas again. :P


Next up: implementing these and getting them onto demons. :D After that, all that’ll be left is implementing new encounters and testing!

Comments Off Posted in Demon

The Height of Power

I’ve finished the ability set design for the new demons: it looks there will be around 30 or so new abilities, barring any late additions or removals. :)  As with the last upper Tower build, not all of these will be found only in upper floors. Some will appear on modifiers (or, possibly, even demons) that appear in earlier encounters as well. I’ll provide more details about some of the new abilities once their icons and implementation are complete and I start showing full demon previews, but I think there are some pretty interesting ones in the mix. :D